Damageable ground similar to pocket tanks or archanists [closed]
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XenElement
on Game Development
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Published on 2011-11-20T03:10:34Z
Indexed on
2011/11/20
10:27 UTC
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Hit count: 205
collision-detection
|projectile-physics
Possible Duplicate:
Implementing a 2D destructible landscape (like Worms)
A really cool feature in both the iPhone game pocket tanks and the online jagex game archanists is ground which can be blown up. When a projectile collides with the ground, an area equal to the blast radius which overlaps the ground is removed. It's strictly two dimensional, but it makes the experience that much more dynamic since you can dig a hole under your opponents or yourself.
How is this implemented?
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